anizeen - anime to change the world
  • Home
  • Anime Wisdom
    Guilty Crown anime
    2011 Fall Anime

    Guilty Crown (2011)

    2012.01.14
    Binbou Shimai Monogatari anime
    2006 Summer Anime

    Binbou Shimai Monogatari (2006)

    2006.08.15
    Demi chan wa Kataritai anime
    2017 Winter Anime

    Demi-chan wa Kataritai (2017)

    2017.06.27
  • TRAX
  • Gallery
  • English
Reading: Does anime continue to use limited animation?
Share
Font ResizerAa
anizeenanizeen
Search
  • Home
  • Anime Wisdom
  • TRAX
  • Gallery
  • Terms of Service
  • English
Have an existing account? Sign In
Follow US
© ANIZEEN • BUILT WITH ❤ by UP
This is a fan site, all rights reserved to the original owners.
anizeen > Anime Wisdom > Does anime continue to use limited animation?
Anime Wisdom

Does anime continue to use limited animation?

Anime uses limited animation
Last updated: 2022/08/10
Published: 2007.07.31
Share
5 Min Read

Conventional anime does have typical character design characteristics – large eyes, hair that clumps together into thick points rather than individual strands, smooth angles rather than pronounced cheekbones or square jaws, lots of light reflections and highlights. However, I don’t believe that character design is a reliable signifier of the quality of an anime.

For example, films like Voices of a Distant Star and The Place Promised in Our Early Days, Akagi, and Gigantic Formula have poor, awkward, or simply strange looking character designs, but are still good or excellent anime. At the same time anime like Burst Angel and .Hack have attractive character designs but idiotic or uninvolving narratives. Character design is only one part of anime, so other strengths can compensate for weak character design.

Also, can’t address “bad ideas” without example. Narrative concepts like the “harem anime” are often cited as cliché, but harem anime like Love Hina and Ouran High School Host Club are still popular, enjoyable, and even manage to overcome the conventional limitations of their genre.

So, I can’t refute vague accusations that poor quality anime are characterized by “angular character designs & bad ideas,” but I personally prefer to avoid making broad statements about the quality of anime. I don’t hesitate to call bad programs bad, but I think that trying to create arbitrary stereotypical patterns common to “bad” anime encourages narrow mindedness.

I can discuss, in detail, the question of limited frame rates common to Japanese animation and why the problem is not corrected. Even in today’s age of digital animation, anime is still hand drawn; it’s just not commonly hand painted any longer. But contemporary anime still starts with individual artists who manually draw frames of animation which are then colored and sequentially animated via software programs.

Typical anime employs a frame rate good enough to make anime appear fairly smooth and natural to average viewers. Occasionally there are contemporary anime, like Mushishi, that exhibit especially smooth and fluid animation, as well as shows like Kissdum Engage Planet and Shining Tears that have noticeably stilted, limited animation. Anime developed its tendency to use fewer drawings, fewer “frames” of animation, as a method of cutting production expenses.

To provide some context, in 1988 Akira cost $7.5 million to produce. As of today, Steamboy is the most expensive anime film ever made, with estimates ranging from $22 to $26 million. The first season of the Ghost in the Shell: Stand Alone Complex television series may be the most expensive anime television series ever made, having cost 800 million yen (roughly 6.5 million dollars). These figures seem astronomical, but they’re miniscule compared to the production budgets of American animation.

The 2D SpongeBob SquarePants cost 30 million to produce. Disney’s 2002 film Lilo & Stitch cost $80 million to make. Disney’s 2003 2D animated film Brother Bear had a production budget of over $90 million! In fact, American 2D animation costs more to produce than anime even earns! Japan’s highest grossing anime film of last year, Studio Ghibli’s Ged Senki, earned only 7.65 billion yen ($61.6 million). Obviously it would be foolish to invest $80 or $90 million into producing a film that earns back only $60 million.

American animation invests a lot of money into its animation quality because American animation is very profitable. Anime, on the other hand, is not nearly as profitable as many foreigners seem to believe that it is. During the forty years that contemporary anime has existed, Japanese animators have developed techniques to disguise limited animation and compensate for shortcomings.

TAGGED:animeculturejapanese
Share This Article
Facebook Pinterest Whatsapp Whatsapp Reddit Email
Byware4me
Follow:
=uu= "Never wear anything that panics the neko."
Previous Article Shigurui anime Shigurui (2007)
Next Article Potemayo anime Potemayo (2007)

Social

17.1kFollowersLike
20.5kFollowersFollow
64.2kFollowersPin
InstagramFollow
TiktokFollow

Trending Stories

Aparida anime
2025 Winter Anime

Aparida (2025)

2025.04.04
Fall Anime Season 2024
2024 Fall Anime

Fall Anime Season 2024

2024.09.16
Nazo no Kanojo X anime
2012 Spring Anime

Nazo no Kanojo X (2012)

2012.05.12
Katainaka no Ossan, Kensei ni Naru anime
2025 Spring Anime

Katainaka no Ossan, Kensei ni Naru (2025)

2025.05.12
Dragon Ball Daima anime
2024 Fall Anime

Dragon Ball Daima (2024)

2024.10.28
Yami Healer anime
2025 Spring Anime

Yami Healer (2025)

2025.05.16
anizeen - anime to change the world
  • Home
  • Terms of Service
Reading: Does anime continue to use limited animation?
Share

© ANIZEEN • BUILT WITH ❤ by UP
This is a fan site, all rights reserved to the original owners.

Welcome Back!

Sign in to your account

Username or Email Address
Password

Lost your password?